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Advanced squad leader modules
Advanced squad leader modules














Instead, by the time it debuted, Advanced Squad Leader had become a complete replacement of the games of the original SL series. It was clear that the system had grown in ways never dreamed of in 1977 large amounts of "nutmail" to Avalon Hill convinced the developers of the need to streamline the rules.Īvalon Hill had originally promised a new rulebook streamlining procedures, eliminating redundancies, and possibly revising the "To Hit/To Kill" system used to simulate armor protection and penetration in tank combat. forces had lower morale and were therefore disadvantaged by the use of morale ratings to determine the ability to push ordnance through snow or mud, even though there is no real reason for morale to affect such an attempt. By the time the fourth and final installment of Squad Leader debuted, there were four separate rulebooks in existence with poorly integrated and sometimes contradictory rules. The game was first published by Avalon Hill in 1985 as a successor to the award-winning Squad Leader series, on which the game is based and from which the rules and components were directly developed.

#ADVANCED SQUAD LEADER MODULES SERIES#

There is also a detailed set of instructions in the ASL Rulebook for Design Your Own (DYO) scenarios based on a point-purchase system.Īdditional variations on ASL include Deluxe ASL (DASL), which was a short-lived experiment in fusing miniature wargaming with ASL Historical ASL (HASL), which used historically accurate maps, usually in a campaign setting where the outcome of one scenario affected the setup of following scenarios Solitaire ASL (SASL) with many rules changes for fog of war and command to enhance solitaire play and the ASL Starter Kits (ASLSK), a series of stand-alone introductory kits. In addition to the scenarios published in the modules, there are numerous other sources for scenarios, both official and unofficial. These scenarios are printed on card stock with specifications of game length, map board configuration, counters involved, special rules for the conditions of the particular battle such as weather, and victory conditions. Each module comes with 6 to 20 researched scenarios depicting historical battles. 11.1 Early computer programs based on Avalon Hill gamesįifteen core modules provide representations of nearly every troop type, vehicle, and weapon to see combat action from any nationality involved in World War II.The counters are cardboard pieces that depict squads of soldiers, crews, individual leaders, support weapons, heavy weapons, and vehicles.Ĭombined with the sales of the original Squad Leader, Advanced Squad Leader sold over 1 million copies by 1997. The mapboards are divided into hexagons to regulate fire and movement, and depict generic terrain that can represent different historical locations. ASL modules provide the standard equipment for playing ASL, including geomorphic mapboards and counters. Components include the ASL Rulebook and various games called modules. It is a detailed game system for two or more players (with solitary play also possible). Advanced Squad Leader 2nd Edition RulebookĪdvanced Squad Leader (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II.














Advanced squad leader modules